Questions You Should be Asking the World Around You
A few renders of a project I’ve been working on. The textures are still a work in progress, and the hair isn’t quite ready yet. I’m using a skin shader to mimic the look of real skin and it seems to be working. The shader makes it look like there’s actual blood flowing beneath the skin, and it makes the model look less plastic. The model is low to medium poly. I limited it to the 15 to 25k area because of the size of the project as a whole. Plus I didn’t want to make it too complicated.
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